A 1v1 tactical card game packaging the MOBA experience without a MOBA's frustrations, tedium or complexity, and without a collectable card game's acquisition costs. No role queue, no teammates, no item builds, no packs to open for a chase card — just three Lanes, twelve cards you picked yourself, and the nerve to raise the Stakes, all inside a coffee break (or a bathroom break). Outsmart your opponent to break through a Lane, or hold more of them, and climb the leaderboards.
In development — PC & mobile
How it plays
STEP I
Draft or select your 12 hero team. Each hero carries powerful keywords, effects and a deck role: Carry, Tank, Initiator, Support and others. While it's not required to fill each role, it is highly recommended to create a balanced team. Crack the meta with an open toolbox of cards!
STEP II
Fight over three Lanes and a Jungle, all randomized every match to keep each game unique against new opponents bringing their own curated decks that suit their player expression. Each Lane bends the rules its own way. Earn Gold by attacking undefended Lanes or Destroying your opponent's heroes there. Win a Lane's Gold and it moves a step toward you, from Theirs to Contested to Yours; once it ends on your side, every win breaks one of their three Stakes there. Break through a Lane where they have none left and you win outright, otherwise the game goes to whoever holds more Lanes.
STEP III
Players take their turns asynchronously then reveal their actions simultaneously. There is no gradual resource allocation, no mana, no ramp and no limit on how many cards you play in a turn — you could empty your hand on turn one but the turn after you spend everything, your opponent is answering a board you can hardly add to. Don't win the battle to lose the war.
STEP IV
Every game is worth Pressure, and it climbs by one every turn on its own. Each player can raise once a turn to add one more, and if only one of you raises, every Lane winner that turn skips Contested, so know when to raise the Stakes and when to walk away.
Playing games is a hobby.
Buying digital assets is not.
Queue Ranked with all three Books.
Freethe whole game, one Book
Books held
Every mode, every card selectable, full Draft, Run and singleplayer experiences.
Playtests, dev updates, reveal-season exclusives, and a community shaping the game. Come say hi.
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